Skip to content
Memorised stacks

Memorised stacks

What it is

A stack is a specific order of cards a magician has memorised to drive a family of effects. The deck looks ordinary, can be cut freely, and even shuffled in restricted ways — but the performer knows where every card is, and that piece of secret information is enough to make routines look impossible from the outside.

Stacks split into two families:

  • Cyclic / rule-based (Si Stebbins, Eight Kings, “Eyes” stacks) — built from a simple repeating rule. Trivial to learn, but a careful spectator who sees a few cards in a row can reconstruct the principle.
  • Memorised (Aronson, Mnemonica, Nikola, Redford) — looks random because it essentially is: the order is engineered for a catalogue of tricks, at the up-front cost of memorising 52 arbitrary positions.
    flowchart TD
    A[Memorised deck] --> B[Cyclic / rule-based]
    A --> C[Memorised / arbitrary order]
    B --> B1[Si Stebbins]
    B --> B2[Eight Kings]
    C --> C1[Aronson]
    C --> C2[Mnemonica]
    C --> C3[Nikola]
    C --> C4[Redford]
  

Famous stacks

  • Si Stebbins (cyclic) — each card +3 in value mod 13, suits rotate C→H→S→D. Know two adjacent cards, know all 52.
  • Eight Kings (cyclic) — the old gambler’s stack. Mnemonic: “Eight Kings threatened to save / Ninety-five Queens for one sick Knave” → 8,K,3,10,2,7,9,5,Q,4,A,6,J, suits cycling CHaSeD. Predates Si Stebbins.
  • Nikola (memorised) — Louis Nikola, 1927, built for a stage act with an assistant calling cards by number across the room.
  • Aronson (memorised) — Simon Aronson, A Stack to Remember (1979) / Bound to Please (1994). Built-in poker hands, bridge hands, faro-shuffle properties.
  • Mnemonica (memorised) — Juan Tamariz, Mnemónica (2000/2004). An in-faro from new-deck order reaches the stack in a known number of shuffles — you can start from a demonstrably new deck.
  • Redford (memorised) — Benjamin Earl. Fewer dedicated “stack tricks”, more an invisible substrate under apparently impromptu card work.

Almost every working cardician with enough mileage eventually builds a private variation. This vocabulary of stacking systems is exactly what S.W. Erdnase devotes part of The Expert at the Card Table to.

What it buys you

  • Any Card At Any Number. Know the whole order + one cut point → any named card at any named position is arithmetic, not sleight of hand.
  • Instant divination. Glimpse one card in a cut-and-replaced packet, know instantly what was taken.
  • Apparent skill demonstrations. Dealing yourself — or the spectator — any specified poker hand.
  • Hands-off effects. The deck never leaves the spectator’s hands; you only need one card’s position to reconstruct the rest.

The cost is real: a weekend to several weeks to memorise 52 positions, and a separate, longer skill of maintaining the stack invisibly between routines.

Learning it

The classical approach pairs a peg system with a method of loci: assign each card a fixed mnemonic image (often via a phonetic system like the Major System), assign each position 1–52 a location in a memory palace, then walk the palace once to place all 52 images. Most workers also drill raw flashcards — position→card and card→position — until both directions are reflexive; the mnemonics get you to fluency, the flashcards get you to performance speed.

    flowchart LR
    S1["Peg system<br/>card → image"] --> S2["Memory palace<br/>position → location"]
    S2 --> S3["Walk the palace once<br/>place all 52 images"]
    S3 --> S4["Drill flashcards<br/>position ↔ card"]
    S4 --> S5["Performance speed<br/>&lt; 2s either direction"]
  

Reading

  • Simon Aronson, Bound to Please (1994)
  • Juan Tamariz, Mnemónica (English ed. 2004)
  • Roberto Giobbi, Card College vols. 1–5
  • Michael Close, Workers series
  • Denis Behr, Handcrafted Card Magic
  • Louis Nikola, The Nikola Card System (1927), reprinted in Hugard’s Encyclopedia of Card Tricks

Practical advice

If you’ve never learned a stack: pick Mnemonica or Aronson, commit, don’t switch — the stack you actually memorise beats the “better” one you never finish. Start with a peg system, drill ten cards a day, and don’t perform anything stack-based until you can name the card at any position (or the position of any card) within two seconds either direction.